Godot FPS Pro Template

$2.50

Utilizing the power of Godot’s Resource system you can create an infinite number of Weapons for your FPS game, with the custom weapon resource. In this “Pro” version there is also added “Juice”.

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Description

This FPS Template is Incredibly versatile. Utilizing the power of Godot’s Resource system you can create an infinite number of Weapons for your FPS game, with the custom weapon resource. In this “Pro” version there is also added “Juice”. The camera reacts to the weapon spray in a fluid and dynamic way. Customizable head bob and strafe sway. Simply Create your weapon resource, link the animations and you have a weapon ready to go. This product includes everything to get you started on creating an FPS game like Doom or Halo. It includes an example level with a Pistol, Rifle and a Projectile weapon. Are you looking for an FPS template for Godot 4? With solid shooting mechanics and movement controls, this template provides a strong base to create your own FPS game. I used resources to define each weapon and a state machine that controls which weapon resource the controller is using, the rest if just animation and stats. Swap out the default example rig with a normal FPS rig in 10 minutes. You can create a full FPS game with this player template. If has deep and customizable shoot mechanics. You can choose bee tween, random weapon spray to a pre determine one with a path2d. Simply draw the spray pattern. Add an overlay, ADS and secondary fire with secondary fire resource. You can override any stat in the weapon and modify it’s behavior with the right mouse click. Follow the my Youtube channel for regular updates on new features and tutorials. And the best part? You can download this template for free right here! With this FPS template, you can create your own FPS game in the Godot game engine without having to write much code. A few things are to be added. Weapon sway and procedural idle. Taking time implementing this as I want it to work with any FPS rig that you may want to add with the game and not just the example project. I would also like to write documentation for using and changing the rig, if you want to do that in the future.

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